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In-Game Shopping and Loot Box: Gambling Debate

28 Nisan 2026 Artificial Intelligence and Web3 Law 1 dk okuma 43 görüntülenme

In-game shopping (microtransactions) and loot box (box with random content) are legally controversial areas.

Controversial Topics

  • Loot box = gambling?
  • Children's access
  • Spending without family knowledge
  • Excessive addiction
  • Lack of transparency

Loot Box Discussion

  • Belgium, Netherlands: gambling counts → prohibited
  • England: child protection law
  • USA: no federal regulation, states differ
  • Turkey: no clear regulation yet

Gambling Act Applicability

  • 5237/m.228: Gambling crime
  • The "element of luck + money + gain" trio
  • Loot box meets these criteria (disputable)

Child Protection

  • Under 13 = custody permission is required
  • Age verification mechanism is weak
  • It is common to obtain family credit card information
  • Complaint possible → refund

Family Law Rights

  • Request a refund for the child's unauthorized expenditure
  • Consumer arbitration committee / court
  • Supreme Court 13. HD: child transaction is invalid

Transparency

  • Loot box possibilities (drop rate) must be disclosed
  • There is a suggestion in the EU AI Act
  • China: mandatory

Supreme Court 13. HD

13. HD accepts that "refunds must be made if there is no parental permission" for unauthorized in-game spending by children, and that the game company is obliged to take reasonable precautions. → request a refund immediately

Consumer and gaming law lawyer recommended.

Telif bildirimi This content and all related Q&A texts are protected under Turkish Copyright Law No. 5846. Unauthorized copying, reproduction, publication, adaptation, bulk extraction, or commercial use is prohibited; legal and criminal remedies are reserved in case of infringement.

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