Online games create unique legal problems in terms of virtual economy and account security.
Legal Nature of Virtual Goods
Virtual goods are not directly regulated in Turkish law. However, the Supreme Court accepts virtual goods "bought, sold, and having economic value" as "asset value".
Account Stealing
- TCK art.243 - Entering the information system
- TCK art.158/1-f - Fraud with the information system (account sale)
- TCK art.244 - No data. not
Loot Box
Loot box (random content box) has begun to be included within the scope of gambling regulations worldwide:
- Belgium, Netherlands: Banned
- China: Disclosure of odds is mandatory
- Turkey: No specific regulation yet, but the scope of Law No. 7258 is controversial
Game Responsibility of the Company
- Security infrastructure for account theft (2FA)
- Customer service response time
- Right of refund for purchases involving real money expenditure (TKHK art. 48)
- KVKK compliance (age, region data)
Victim Rights
User whose account has been stolen:
- Application to the gaming company (account account rescue)
- Complaint to the public prosecutor's office
- Consumer arbitration committee / court (against the game company)
Informatics and internet law lawyer recommended.